Rush hour
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Description

An attractive and colorful game where you have to move vehicules to make way out for yellow vehicule.
There are 10 levels which are harder and harder. I use the DrawStat to draw vehicules.

Screenshots

Screenshot #4830

Archive Contents

Name Size
readme.txt 565 bytes
RUSHHOUR.g3m 1.6 KB
RUSH~1.g3m 680 bytes
RUSH~2.g3m 680 bytes
Download file
File Size
2.2 KB

Metadata

Author
Purobaz
Uploaded
11 years, 7 months ago

Statistics

Rating
7/10 (2 votes)
Downloads
3501
Views
3992

Reviews

Despite other what other reviews say, it's a commendable game that takes Prizm BASIC to its furthest extremes. It is slow, but that's to be expected given the limits of Prizm BASIC.

This is an OK game, though it suffers greatly from its slow graphics. One level takes about 30 seconds to load, and moving a car takes 5 seconds. Most of this sluggishness comes from the way the cars are displayed. A quick look though the program leads me to believe that the intricate cars are drawn through a scatter plot of some sort. While this creates very appealing cars, it is so slow that it degenerates from the gaming experience. I'm sure that simple rectangles would render much faster, and help boost gameplay. Other than that, most of the other flaws are minor. [list] [*]When I have a clear path to the exit, it's annoying to have to move the car several times. [*]A way to move a car several spaces at a time would be greatly appreciated [*]The game starts on level 2 [*]At only 10 levels, it definitely needs more room for expansion. Maybe more levels or a random generator? This is a nice game, but without a speed increase, it is not worth the time.

Versions

  1. Rush hour (published 11 years, 7 months ago; 2012-09-07 21:43 UTC)

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